AI-Native Core
A first-class control protocol exposes 100+ validated engine commands, the same ones the editor uses. An AI can inspect your scene, place assets, edit materials, and script events. Every change is undoable.
Sektor is an editor-first engine for high-fidelity 3D games of any genre. Every action you take, from placing and sculpting to lighting and scripting, is a validated, undoable command that you and an AI collaborator can drive. Build together.
A first-class control protocol exposes 100+ validated engine commands, the same ones the editor uses. An AI can inspect your scene, place assets, edit materials, and script events. Every change is undoable.
Clustered forward lighting, cascaded and local shadows, HDR image-based lighting with baked reflection probes, atmosphere, area lights, temporal anti-aliasing, motion blur and depth of field.
Visual logic with typed variables, functions, and a guided expression builder. Conditions pick objects; actions change the world. Deterministic execution, full undo, no code required.
Sculpt-and-paint terrain, reusable PBR materials, prefabs with overrides, world layers, outliner folders, precision snapping, and professional transform gizmos with arcball rotation.
Jolt Physics runs a fixed-tick, deterministic simulation of rigid bodies, triggers, and queries, all behind a clean engine interface you author right in the inspector.
A dedicated player runtime runs your world without the editor: fixed timestep, input, audio, and a deterministic replay contract for testing your game like an engineer.
Sektor Studio: World Outliner, Inspector, and asset catalog around a live DirectX 12 viewport. This scene was authored by an AI through the control protocol.
Every shot here is a real engine frame, captured through the same render.capture API an AI collaborator uses to see your world. This scene was built entirely through sektor.control/v1 commands: terrain, sculpting, materials, lights, and cameras.
Most engines bolt an editor onto a runtime. Sektor was built the other way around: the editor's transactional core came first.
“The editor is the primary product surface. No tool relies on screen scraping or undocumented side effects.”
Sektor architecture principlesThe Sektor launcher is available now for Windows. It streams release notes as features land and delivers engine builds the moment early access opens. Free, no account needed.