Sektor Engine Documentation¶
Sektor is an AI-native, editor-first game engine for building high-fidelity 3D games of any genre. Its first rendering target is Windows / DirectX 12. Every editor action, placing, sculpting, lighting, scripting, is a validated, undoable command that both you and an AI collaborator can drive through the same interface.
Pre-release
Sektor is in active development. Features described here are landing continuously; some are early. Public early-access builds will be announced on the forum.
Why Sektor is different¶
Where to go next¶
- New here? Start with Getting Started, a complete playable world in fifteen minutes.
- Building a world? See The Editor, Assets & Materials, and Rendering.
- Making it playable? Read Gameplay & Controls, Physics, Navigation & AI, and Animation.
- Adding logic, interface & sound? See Event Sheets, Runtime UI, Audio, and Save Games.
- Ready to ship? See Packaging & Shipping.
- Automating with AI? See the AI Control Protocol.
Every feature page ends with an Automate it section showing the real JSON commands an AI collaborator uses for that system. The examples come from the engine's own protocol documentation and stay in lockstep with it.
Have a question or want to share what you're building? Join us on the Sektor Community forum.